Wednesday, July 9, 2008

Conquest Rules

These are the rules for our group's game, CONQUEST. Have fun.

Objective: Control the galaxy and eliminate all other players.

Start: Each player starts at earth and can choose one of two paths. The shorter allows you to move to space faster and begin your conquest, but the longer gives you more power making your conquest easier. As you pass a space marked with a star you get 1 power token. Once you reach the rocket if you land on it stay on Earth for another turn but if you roll over pick an inner planet and draw an inner card to conquer the planet. When leaving Earth you can travel to any planet with a power level of 2 to start your conquest.

Conquering a neutral planet: When an inner planet is reached the player draws an inner planet card giving the conditions under which the planet may be conquered. Follow the directions and if you succeed the planet and its power (the number in the center of the planet is equal to the power tokens you receive) is yours. In order to travel to the four outer planets you must have at least 10 power tokens. If you are already at an outer planet and your power tokens decrease below 10, you may stay until you conquer the planet. Once you reach an outer planet draw an outer planet card and follow the directions to conquer the planet and acquire its power. After conquering a planet place a chip on it to note your ownership. If you fail to conquer a planet you must keep the card and try again next turn until successful. If two people are conquering the same planet, when one player successfully conquers it, the other must return to his/her nearest planet.

Conquering a controlled planet: If the planet is under control by your opponent, you have to battle for the planet. In a battle each player rolls 2 dice and receives one extra die to roll for every 10 power tokens he/she has. Whoever rolls the higher amount wins. In the event of a tie the defending player wins. If the attacker fails to conquer the planet he/she must return to their nearest conquered planet. When a planet is conquered the defender must turn over the amount of power tokens for the planet to the opponent. After conquering a planet place a chip on it to note your ownership.

Extras: If a player rolls doubles, while moving not while conquering a planet, he/she may throw 1 more die.

1 comment:

Joey said...

nice writeup, andrew. sounds like a cool game. i'm looking forward to seeing it being played.